April 2012

The Skinning of Octodad

A man once was walking down the street. Behind him he heard a sound like the popping of wrappers and the pulling of suction cups. The man quickly turned around, but there was nothing there.

Frightened, the man began to walk faster. The sounds resumed, every now and then he swore that he heard something like mouth farting too. Soon he began to to run but the sounds kept pace. A burbling was begining to add to the cacophony just as he reached his front door. The man turned around again and the noises stopped.

The man threw open his front door ran into his home, closed and locked his door and sat on his couch with a sigh of relief. Then he heard it. It started slowly, a tapping. Like something without hands was holding something and rapping it against his door. Slowly the man stood and made his way to the door. He grabbed a cleaver that he kept close by for just such an occasion.

Taking a deep breath he threw the door open.

“OCTOPUSSSSS!” Fujimoto cried and threw the cleaver.

Nobody was at the door.

THEN WHO WAS KNOCKING?!


Or a video of animation skinning, transformation, and physics glitches during the preproduction of Octodad: Dadliest Catch.

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Contextual Engagement in Dadliest Catch

You might have read my previous post about IndieCade submission and how we didn’t make it in last year. If you did you know we’ve been working on fixing a lot of the physics issues and the lack of polish that the first Octodad game had to better our chances of making it in this year. One interesting part of this is that we’ve been doing a lot of playtesting and trying to get a set of levels together that we think represent the game in its different flavors/contexts.

Apple Pie

My personal favorite flavor. Is this too cliche for an American?

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A Dadgerous Wallpaper for Your Desktop

Well we really hope you all enjoyed our little April Fool’s joke! We noticed that a few people asked about a wallpaper version of the “Armed and Dadgerous” image so our artist Chris whipped up a few quick versions of it for ya’ll. Enjoy!

800 x 600
1280 x 720
1280 x 800
1440 x 900
1600 x 1200
1680 x 1050
1920 x 1080
1920 x 1200 

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Armed and Dadgerous

I know a lot of you saw our recent Dadliest Catch trailer which probably left some burning questions in your skulls. Why is Octodad so sad at the end? Where can I get that great song? Why did they misspell deadliest? Well, I’m here to answer all of your questions and give a little sneak peak on the controls and new gameplay elements we’ve added to the game. Also, because everyone keeps misreporting our title as Deadliest Catch we’ve changed it to the impossible-to-screw-up: Octodad: Armed and Dadgerous.

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