September 2012

Fantastic Arcade: Once More, With Feeling

Last year we made our very first visit to Austin when we were a featured spotlight game at the super rad event Fantastic Arcade, part of Fantastic Fest, at The Highball.  While there we showed off the first Octodad in a really interesting arcade machine setup. This year we may not be part of the spotlight, but Octodad: Dadliest Catch will be there and playable on all the showcase laptops for ya’ll to try out! FOR FREE! So if you’re in the Austin, TX area be sure to come by and play Dadliest Catch along with all of the other spectacular titles we’re showing with.

We’ll also be manning our very own panel this Sunday at The Highball at 1:00pm. Our panel will be all about what we’ve been doing so far to make Dadliest Catch a bigger and better experience than the first Octodad. Including us playing through some fo the levels we’ve created so far with some on the spot developer commentary. Devon Scott-Tunkin, one of our programmers, and I will be in attendance to answer any octopi related questions you might have while sharing our deepest darkest secrets with the world. (Or just that room?)

If you come find us we’ll also have some super cool Octodad buttons to give away! (In limited supply of couuuuurse.)

– Phil

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Horse Talk: Clip Clop Questions With Kevin Zuhn

‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee.

Who are you and what is it that you do at Young Horses?

Why hello there and thanks for asking! I’m Kevin Zuhn, the Creative Director on Octodad: Dadliest Catch. I was also the Project Lead on the first Octodad. As director of creativities, I’m ultimately responsible for what content goes into the game, and for communicating the vision of the game to the rest of the team. In that respect, much of my job involves taking in all of the wacky ideas we Young Horses spit out and shaping them into an Octodad game. I also lead the design team (and get hands on in level design), I do the high-level writing of the game’s story, and I model a lot of the objects and furnitures that you’ll find scattered around the world of Octodad!

What are your favorite games and why?

What a tough question! Forced to narrow it down to my biggest lifelong favorites, I’d say Chrono Trigger, Shadow of the Colossus, Prince of Persia: The Sands of Time, Bioshock, and Nine Hours Nine Persons Nine Doors. Excuse me if I lace the rest of this answer with other games I’ve liked more recently. I’m a great fan of games that weave interesting narratives (The Stanley Parable, To The Moon), and I feel most content when given an intricate world to explore (Herocore, Treasure Adventure Game). I’m no stranger to visceral action (Nitronic Rush, Bastion), clever puzzles (Offspring Fling), and quirky unusual RPGs (Recettear, Sequence). I like experiences that have been hand crafted, leading me along a clever tangle of designed challenges and narrative while still giving me interactive freedom. It’s a tough tightrope, sure, but when it happens I can feel it. I’ll get obsessed with certain games’ designs, and play them over and over again when the mood strikes me, trying to absorb them into my being somehow.

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