It’s probably not a stretch to say that the first Octodad became popular for two major reasons: it was quirky and it was free. But aside from that, it’s interesting to take a look at what has really helped push us into the spotlight over the past couple of years since our release on October 31, 2010. (As a disclaimer, I tried not to accidentally leave out key people who have helped us, but I apologize if I did!)Read more
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