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Octodad is a third person adventure game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about a day of his life. His existence is a constant struggle, as he must master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodan nature a secret from his human family.
The player controls Octodad like a marionette, dragging his arms and legs around while his body flops along. The player’s goals are often simple household chores made difficult and interesting by the flailing, tenuous control they have over Octodad’s body. Being an octopus also has its strengths. Octodad can slip through tight spaces, grab objects with his suckers, and knock things around with tremendous strength. But if the player does things too out-of-the-ordinary, Octodad’s family will grow suspicious and realize what he really is. If they do, it’s game over for Octodad!
“…quite possibly the weirdest game I have played this year…”
[Link to Destructoid]
Rock, Paper, Shotgun
“…lets you concentrate on the little things, like staying relatively upright and not smashing every single object in your house…”
[Link to Rock, Paper, Shotgun]
“…the indie game that stole my heart…”
[Link to G4TV.com]
Gamers with Jobs
“…It’s the best slapstick routine I’ve seen in a game, period…”
[Link to Gamers with Jobs
|Kevin Zuhn||Project Lead|
|Nick Esparza||Lead Artist|
|Jake Anderson||Lead Designer|
|Brian O’Donnell||Lead Programmer|
|Seth Parker||Lead Sound Designer/Composer|
|Ben Canfield||Lead Visual Designer|
|Majdi Badri||Game/Level Designer|
|Kyle Marks||Game/Level Designer|
|Greg Mladucky||Game/Level Designer|
|Kevin Geisler||Gameplay/Audio/Visual Programmer|
|Shervin Hossein||Gameplay/UI Progammer|
|Devon Scott-Tunkin||Physics/Graphics Progammer|
|Philip Tibitoski||Gameplay Programmer|
|Megan-Alyse O’Malley||Associate Producer|
|Scott Roberts||Project Advisor|
|Patrick Curry||Project Advisor|
|Robert Steel||Sound Advisor|
NVIDIA(R) and PhysX(R) are registered trademarks of NVIDIA Corporation and are used under license.
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2013.
Irrlicht Engine copyright © 2002-2010 Nikolaus Gebhardt.
IJG JPEG software copyright (C) 1991-2012, Thomas G. Lane, Guido Vollbeding.