Blog Archives

Horse Talk: Come get your Phil

Austin, TX. Photo by Rami Ismail of Vlambeer

‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee.

Who are you and what is it that you do at Young Horses?

I’m Phil Tibitoski and my technical corpy corporate title at Young Horses is President & CEO. I handle a lot of the business related work for the studio and I’m also in charge of community management/outreach. If you’ve ever talked to us on Twitter or Facebook it was probably me you were chatting with!

What are your favorite games and why?

It may sound lame, but I really like games that have a lot of heart to them. I don’t usually praise games for feature-sets or things like that. Games that cause you to feel differently or just have the ability to change your mood are the ones that usually captivate me most. They aren’t always from the same genre and they don’t always make me feel the same way, but they do evoke changes in my mood. My favorite thing about games is that they can completely change your outlook on a day or time in your life if they’re well made. Some games that have done this for me include Halo, Gitaroo Man, FEZ, Brütal Legend, Hotline Miami, Rock Band, and The Legend of Zelda Ocarina of Time.

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Horse Talk: Seth Stirrups Some Thoughts

Seth at the IGF Awards 2010.

‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee.

Who are you and what is it that you do at Young Horses?

Yar, I be Seth.  I do audios and make fart and butt jokes (be prepared for many in the ensuing answers).

What are your favorite games and why?

While I thoroughly enjoy games like Halo Reach and Borderlands 2, my heart is really in the games that aren’t incredibly difficult.  One of my favorite games from recent times is Polytron’s Fez.  I like things that are personal and that have good music.  I’m not talking about something with a catchy beat, I’m talking about something that moves me.  Fez’s OST moves me.  The game itself is also incredibly soothing.  I could play it for hours and not really accomplish anything, just wander around and enjoy the sights and sounds.  Superbrothers: Sword and Sworcery ep is also a game that I enjoy a lot.

How did you get into game development?

I went to music school at Depaul to study Sound Recording Technology and for one of my production classes, the audio director from NetherRealm (Midway at the time) came in to do a few classes on fmod and interactive game audio.  From listening to him talk, I immediately knew that I wanted to get involved in game audio.  A year passed and nothing happened.  In that year, a small team of students from Depaul made a game called Devil’s Tuning Fork that was selected for the Independent Games Festival student showcase.  I happened to know one of the artists on this team, and I contacted him asking if there was going to be another team the following year.  It turned out there was!  I had missed the application deadline, but was lucky enough that I ended up getting a chance to interview for the team and was selected!  That project became Octodad.

If you weren’t doing audio and could possess any talent, what would be your role on a game dev team?

Assuming that I could love it as much as I love music, I would be a programmer.  I think it would be totally awesome to be behind how everything in the game works.  I think it would work really well with how my work habits are too, I like to have a set group of tasks and be able to formulate a plan to complete them.  I also like to be busy, and I feel like programming would allow me a tedious busy that I would dig.

What childhood cartoon show shaped your brain the most?

There is this one episode of Beavis and Butthead where they find a camera in the park and take a bunch of pictures of down their pants.  That scene has pretty much defined my life.

How many butts is too many butts?

One time I calculated that it would take about 11 pentrillion trucks to transport a mole of butts.  That is probably too many butts.

Which instrument do you wish you knew how to play?

The sackbut, obviously.

What’s your favorite sound effect that you’ve made for Octodad?

There was this one in the first game.  It is literally just me makin’ a fart with my mouth.  I always wait for it to come up in play throughs when people release objects that they are holding.  It still makes me giggle.

Which console generation for video games has been your favorite?

The system that had the most magic in it for me was the NES.  Don’t get me wrong, I love playing newer games on my ecksbawks, but I loved that earlier games required a lot of input from my imagination.  For instance, my favorite game for NES was Little League Baseball: Championship Series.

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Trampling Through the Fields: Kevin Geisler Stomps Questions

Kevin peers into the future

‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee.

Who are you and what is it that you do at Young Horses?

My name is Kevin Geisler and I am a programmer at Young Horses.  Specifically I work with gameplay, tools, graphics, audio, UI. I also created and maintain the level editor.  I’m also the producer / COO, doing task management/scheduling and other internal workflow optimizations to make sure the game actually gets made.  I’ll do tons of QA on the game and often go into levels to deliver the fixes.  Occasionally I’ll do level design / content creation.  Sometimes art too, but it’s generally placeholder.

What are you favorite games and why?

Final Fantasy, Crash Bandicoot, Uncharted, Super Mario Galaxy, Braid, Super Smash Bros, Rock Band.  I’m a fan of platformers and games with great music.  I’m not very competitive as a gamer, so I like to experience games more than I like to achieve stuff in them.

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Horse Talk: Majdi Takes The Gallop Poll

‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee.

Who are you and what is it that you do at Young Horses?

I’m Majdi Badri and I am a game designer/ dialogue writer for Young Horses Game Studio. I also write on things and hide them around the office so that Zuhn and Chris become paranoid.

What are your favorite games and why?

That is always the question and one of the hardest to answer. I think my top game goes to Ocarina Of Time. I got that game as a kid and man did it blow me out of the water. It was like this epic that I thought could never exist as a game. I explored a whole world, shifted time, met new races. Everything about that game was great.
I can say with the utmost confidence that it inspired me to tell stories with games.
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Horse Talk: Clip Clop Questions With Kevin Zuhn

‘Horse Talk’ is a series here on the Octodad blog where we run intra-team Young Horses interviews. The first 2 or so questions are the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee.

Who are you and what is it that you do at Young Horses?

Why hello there and thanks for asking! I’m Kevin Zuhn, the Creative Director on Octodad: Dadliest Catch. I was also the Project Lead on the first Octodad. As director of creativities, I’m ultimately responsible for what content goes into the game, and for communicating the vision of the game to the rest of the team. In that respect, much of my job involves taking in all of the wacky ideas we Young Horses spit out and shaping them into an Octodad game. I also lead the design team (and get hands on in level design), I do the high-level writing of the game’s story, and I model a lot of the objects and furnitures that you’ll find scattered around the world of Octodad!

What are your favorite games and why?

What a tough question! Forced to narrow it down to my biggest lifelong favorites, I’d say Chrono Trigger, Shadow of the Colossus, Prince of Persia: The Sands of Time, Bioshock, and Nine Hours Nine Persons Nine Doors. Excuse me if I lace the rest of this answer with other games I’ve liked more recently. I’m a great fan of games that weave interesting narratives (The Stanley Parable, To The Moon), and I feel most content when given an intricate world to explore (Herocore, Treasure Adventure Game). I’m no stranger to visceral action (Nitronic Rush, Bastion), clever puzzles (Offspring Fling), and quirky unusual RPGs (Recettear, Sequence). I like experiences that have been hand crafted, leading me along a clever tangle of designed challenges and narrative while still giving me interactive freedom. It’s a tough tightrope, sure, but when it happens I can feel it. I’ll get obsessed with certain games’ designs, and play them over and over again when the mood strikes me, trying to absorb them into my being somehow.

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Horse Talk: Chris Mans the Stall

‘Horse Talk’ is a series here on the Octodad blog where we’ll be running some intra-team Young Horses interviews. The first 2 or so questions will be the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee.

Who are you and what is it that you do at Young Horses?

I’m Chris Stallman, the lead artist on Octodad where I focus on characters, architecture, some UI, and just try to make the game look as pretty as I can. I do my best to squirm my way into every aspect of design on the game as well; Having all the fun of discussing ideas and making things work, without having to implement any of it (thanks designers).

What are your favorite games and why?

I’ve always been a fan of Sim games like The Sims, Sim City, and Roller Coaster Tycoon. It’s just so much fun to build things and see how they work in game. There’s a certain creative freedom that I enjoy about them. Balancing aesthetic and function. The build music for The Sims is forever burned into my skull, I’m pretty sure I just built cool houses and finally quit when I couldn’t build basements or split level homes. Pokemon has been a favorite of mine since the beginning. Playing Red version, exploring the land with my Charmander, an unopened Official Strategy Guide just in case I got completely lost, and a burning need to be the very best, like no one ever was… It was really the sense of adventure and discovery that hooked me. Finding new pokemon and evolutions was a great joy. Eventually I became a fan of shooters. I got killed by my friends in Halo, stormed Omaha Beach in Medal of Honor, and found a great clan to play Battlefield 1942 with for years. They were great ways for me to just hang around with my friends, both online and off.

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Horse Talk: Devon Explains It All

Devon Explains It All

This gemstone in our regal horse crown was put together by one of our designers John Murphy. We’ll let you figure out which head is Devon’s.

‘Horse Talk’ is a new series here on the Octodad blog where we’ll be running some intra-team Young Horses interviews. First up we quiz Devon Scott-Tunkin.

The first 2 or so questions will be the same for each horse, but afterwords we crowd-source the team for things they’d like to ask the interviewee. (Question sources are anonymous to protect the safety of the interviewer from the wrath of the interviewee.)
(Not really.)

Who are you and what do you do at Young Horses?
Am I supposed to answer this? I AM Devon Scott-Tunkin. I wear many hats but usually I can be found programming parts of the game involving Octodad’s parts, NPCAI, or the Macintosh Experience, being the netmaster and wwwdesigner, creating some promo and UI arts, and the treasuring.

What are your favorite games and why?
I am afflicted with terrible nostalgia for Ultima VII, Day of the Tentacle, Betrayal at Krondor, Sam & Max Hit the Road, Simcity 2000, Civilization II, Rock’n Roll Racing and Quest for Glory. My favorite game I’m playing right now is The Real Texas, it has one of the most creative worlds I’ve ever visited. I also get an urge to play Gain Ground and Counter-Strike, every year or so. I guess you could say I like games with strong characters and writing, a wacky sense of humor, realized worlds and deep sandbox simulations. Octodad has all of my favorite “features” (except npc scheduling, but that’s coming soon).

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